#Rise of the witch king mods full#
Some excellent new units, including Snow Trolls that hammer through enemy ranks like legions of charging cavalry, coupled with an array of imaginative new Heroes provide plenty of variety, while the proactive Al and numerous hotspots on many maps give missions that frenetic edge so sorely missing from the full version. The plot is also worth an honourable mention, admirably charting the Witch-king of Angmar's invasion of Amor. So what's different? Well for starters, the tedious, overly linear and one-dimensional trawls that passed themselves off as battlefields in BFME2 have been replaced by far more challenging skirmishes, which stretch your strategic prowess to far greater lengths than before, if never quite pushing you to your limits. Then again, perhaps it isn't such a shock, given that this add-on is a PC-only title, unlike the console-orientated The Lord of The Rings: The Battle For Middle-Earth II. No, not that there's still enough room to fit a review on this page after the longest title in gaming history, but that this expansion pack is actually better than the original game. Addition of History Element- the Witch-King’s rise to power.
Players can play an improved and extended mode of the War of the Ring, with the new army – the built up units in Battle Phase skirmishes are brought onto the Living World Map.New additional factions for every single one of the game’s original six factions.Provides additional game strategies, such as tackling new campaign missions, Competition, Control Point, type of missions.Features of LOTR: BFME II: The Rise of the Witch-King The Rise of the Witch-King expansion pack does justice to the history of The Lord of the Rings, and even improves it by incorporating Sauron’s diabolical schemes seamlessly into it. As you attempt to create your kingdom, the epic story continues and it ends with the King of Gondor dropping down to stop you. The epilogue allows the players to place themselves in the footsteps of the good races. The plot of the game is, Angmar’s Witch-King builds a realm out of nothing and gathers an army from the northern people, most of whom are Wolves, Trolls, Orcs, and differing Black Numenoreans to destroy Arnor’sDunedain kingdom. The Rise of the Witch-King campaign is of the tale that the Witch-King was to undertake between Angmar and Arnor before and during the battle before Sauron returned to Mordor. After the epic battle, which was shown at the beginning of the film, The Ring Fellowship, the expansion is set. Heavily reworked the balance makes the game more interesting.The Witch-King is the primary lieutenant of the dark lord Sauron, and the leader of the Nazgul, his army’s fearsome black-robed generals. The artificial intelligentsia became much smarter now play against the computer is difficult and interesting.
#Rise of the witch king mods mod#
In this version of the mod is fully worked out 10 races, five for good (Arnor, Gondor, Dwarves, Elves, Rohan) and five for evil (Mordor, Isengard, Goblins, Angmar, People of the East).
In this mod you can explore the darkest part of the Middle-earth. The History of Ages will offer players a completely new faction, new units for all ten races in the game.